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Drakan Patch Plans

Word on Drakan.Net is that beta testing has begun on a new patch for Surreal Software's new dragon-riding action game Drakan: Order of the Flame. They also have word that Surreal's Tech Page has a list of what's going to be addressed by the upcoming patch when it is available, including the following multiplayer changes:

Multiplayer Changes
The DirectPlay-based networking code has been replaced with Winsock TCP/IP.
Dedicated server now works under Windows NT 4.0 (SP3).
More reduction of network bandwidth. Removed DirectPlay packet overhead.
Better packet aggregation. This feature reduces bandwidth by combining multiple packets into larger, single packets which have less overhead.
Smarter modem support. The server adaptively avoids bottlenecks by keeping packet flow to a minimum though tight connections like modems.
Dragon (air) Teamplay now sets all the players on one team to have the same dragon skin (defined by the server admin).
Added server commands for viewing in-game chat and talking to the players.
Added server commands for changing the timelimit and kills limit in-game.
Added server commands for changing to a different group of levels (maps) in-game.
Fixed long delay in the join-game screen if your computer's DNS settings were not correct. The system was hung while it was looking up the Drakan master server address.
When joining a team, the scoreboard is now displayed so you can see what players are on each team (and how many). new
More layers of mush to prevent cheating (remaining critical holes moved server-side).
Fixed a few minor gameplay bugs.

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