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San Diego, CA 08/21

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Morning Q&As

  • Meqon
    HomeLAN Fed's MEQON Q&A talks with Marcus Lysén of Meqon about their just-announced deal to provide the physics engine for Duke Nukem Forever: "It's fast, it's multiplatform and has the best API structure of any physics engine. Moreover we have world class character animation/simulation blending and a top-notch vehicle module."
  • Twilight War: After the Fall
    RPG Vault's Twilight War: After the Fall Q&A, Part 1 talks with Kingsley Montgomery and Matthew Simmons of Smiling Gator Productions about their recently unveiled source-engine MMORPG: "...we've coined a new term to describe Twilight War, XORG, which stands for Extreme Online Role-playing Game. Why? Because we hate acronyms that you can't easily pronounce. :-) Also, because we think the combination of AI, graphics, storyline and adrenaline will truly be something that's never been achieved before."
  • BioWare
    What's Up, Doc on Voodoo Extreme talks with BioWare joint-CEOs Dr. Ray Muzyka and Dr. Greg Zeschuk: "If anything, this licensure of a high-quality externally developed engine serves as a bridge to allow us to get a next-gen PC and/or console game done in a timely manner, and helps us to continue to diversify the kind of RPGs we make. We have a very large fan base at BioWare (two million+ members at the Bioware Community at www.bioware.com) and we recognize that it helps us to continue to grow our community by expanding the definition of RPGs, while still retaining the core of a great story, compelling character interactions, epic exploration and really fun character progression."
  • Atlantis Evolution
    There's an Atlantis Evolution Q&A on Adventure Gamers talking with Eric Safar of Atlantis Interactive Entertainment about Atlantis Evolution, their upcoming adventure game based on the sunken city: "We are using a proprietary engine based on point & click navigation and warping. We also made enhancements such as the water effects. We pre-rendered a shader in a 3D rendering software that we improved with a homemade plug-in. We decided to use this engine for Atlantis Evolution because most adventure gamers are familiar with this type of navigation and don’t need to first learn the game functions. They can just dive into the story."
  • Meridian 59
    The Meridian 59 Q&A on GameRifts discusses Meridian59- Resurrection with Brian Green of NearDeath Studios: "Currently, the game requires a Pentium I (yes, ONE) 100 MHz or better machine with 48 MB of memory. Our estimated minimum requirements for the new rendering engine will be a GeForce 2 or equivalent video card, DirectX 8.1, a 500 MHz processor and 128 MB of memory. These new requirements are subject to change as we work out the last few kinks and problems. But, I think most people will be able to play the game without problems if they bought their computer within the last few years."

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