Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
San Diego, CA 08/21

Regularly scheduled events

Linux Unreal Update

Epic's Brandon "Greenmarine" Reinhart updated his .plan with a question for all those Linux gurus out there, as well as the current status on the Linux Unreal port (and even a goofy link in the spirit of my own from this morning). Here's the scoop on the Linux port:

Question for Linux Gurus out there:

If I create a new joinable thread (pthread_create) off of my main process, should the results show up in ps as two entries or three? I'm only creating one additional thread to handle sound mixing, but I'm seeing three "UnrealTournament" entries in the process list. Its weirding me out. I'm pretty damn sure I'm only creating one process, so I wanted to make sure the ps results were correct. (I would have expected two entries.) Chalk this one up to my newbiedom in the Linux world.

Anyway, the Linux port is doing very well. Sound code is done except for interpolating panning (right now panning is absolute and therefore very abrupt if the player is spinning quickly) and a crash that I'm having a hell of a time tracking down. I just need to take a step back and dive back in with a fresh perspective.

Email Digg Facebook Twitter   Share More    


 

  
   Current Headlines
Rocket League Adding Rumble Mode
Three HITMAN Seasons Planned; Episode 4 Next Week
The Silver Case Demo
Coffin Dodgers Oculus Rift DLC
U.K. Sales Charts
Morning Patches
Gatherings & Competitions
Morning Previews
Morning Consolidation
Morning Mobilization
Morning Metaverse
Morning Tech Bits
Morning Safety Dance
Hardware Reviews
etc.
Out of the Blue
No Man Sky Patch & Plans
Star Citizen Alpha 2.5 Nears
Xbox One Controller Windows Issues
Steam Top 10
  

 



footer

Blue's News logo