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Linux Unreal Update

Epic's Brandon "Greenmarine" Reinhart updated his .plan with a question for all those Linux gurus out there, as well as the current status on the Linux Unreal port (and even a goofy link in the spirit of my own from this morning). Here's the scoop on the Linux port:

Question for Linux Gurus out there:

If I create a new joinable thread (pthread_create) off of my main process, should the results show up in ps as two entries or three? I'm only creating one additional thread to handle sound mixing, but I'm seeing three "UnrealTournament" entries in the process list. Its weirding me out. I'm pretty damn sure I'm only creating one process, so I wanted to make sure the ps results were correct. (I would have expected two entries.) Chalk this one up to my newbiedom in the Linux world.

Anyway, the Linux port is doing very well. Sound code is done except for interpolating panning (right now panning is absolute and therefore very abrupt if the player is spinning quickly) and a crash that I'm having a hell of a time tracking down. I just need to take a step back and dive back in with a fresh perspective.

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