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San Diego, CA 08/21

Regularly scheduled events

Morning Q&As

  • Dungeon Siege II
    The Dungeon Siege II Q&A on GameBanshee talks with Kevin Lambert, lead designer on Gas Powered Games, about the upcoming RPG sequel: "Rather than create new character classes, we've taken the original four character classes from the first Dungeon Siege and added considerable depth to each of them in the form of skills and powers. This allows players to choose not only their character class, but also what 'type' of fighter, ranger, or mage they'd like to be. For example, players may choose to be a ranger specializing in bows and crossbows or thrown weapons by spending skill points in the appropriate skills."
  • America's Army
    HomeLAN Fed's America's Army Q&A talks with Phillip Bossant about what the future holds for the freeware America's Army game: "We are seriously interested in making a single player and cooperative mode part of the America’s Army game. We have always felt that this would be a very natural and desirable addition to the game. They would certainly lend themselves well to communicating Army Values and provide players with a greater variation of game play objectives and styles. First we would have to implement a decent AI system of course but we are exploring this and would like to see these playing modes in future iterations of the game. The Overmatch release will feature our first advances in this area."
  • Painkiller
    HomeLAN Fed's Painkiller: Battle Out Of Hell Q&A talks with Adrian Chmielarz of People Can Fly about the upcoming Battle Out of Hell add-on for Painkiller, their first-person shooter: "Our goal is to make sicker, scarier and even more atmospheric levels than the original. An example level is a partially burnt down orphanage, with not only evil nuns as your enemies, but also the children themselves. Generally speaking one idea is left intact: that every level will be very different from the others."
  • EQ II
    The EverQuest II Q&A Part 3 on Computer And Video Games continues their ongoing conversation with Andy Sites about the upcoming MMORPG sequel: "We're working really closely with nVidia, you'll see their logos in our games already. They provide us with all the latest hardware before it becomes available on the market and we work closely with their engineers to request special modifications for our game. We're very on top of the technology. We're also working closely with ATi. We like to make sure that the two hardware kings are both in our corner."
  • Port Royale 2
    Esprit-str's Port Royale 2 Q&A offers an English version of their conversation with Daniel Dumont about the upcoming swashbuckling RTS sequel.
  • Arena Wars
    Esprit-str's Arena Wars Q&A is the English version of the French site's Q&A with Boje Holz about Arena Wars, exDream entertainment's action/real-time strategy game.

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