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TRIBES Extreme Mission Types

Dynamix' Dave Meddish updated his cunning .plan with a bunch of stuff on TRIBES Extreme mission types, and sticking his head on the chopping block as the new guru of knowledge on TRIBES Mission Building

Don't worry, m'lord, I have a cunning plan...
Or something like that (can you tell PBS is showing old Blackadder episodes again? Can you also tell I have nothing better to do on Friday nights? Oh, the pain, the shame...)
Where was I? Oh yeah, TRIBES Extreme. Everyone's favorite mission designer/builder has been working hard on cranking out muy missions. We have a new category called "Balanced Online." Meaning, you know those OGL games where you fight over which side of Snowblind your team gets to play? No more. This particular class is perfectly balanced in environmental and physical features. Both sides are dead even. So you can't whine about losing to skiing heavies on Raindance anymore...

But, fear not, we'll still have plenty of the good old "unbalanced" mission type for those who like'em.

Tinman has got me designing a mission or two for his addictively enjoyable "Hunters" deathmatch variant. Those howls of anguish you hear through the offices late at night are from those of us who got disked at the last second while carrying about a gajillion flags. Hopefully have that done in the next few days. And while I must say Tinman has done a very nice job converting existing missions to Hunters, his naming conventions lack that certain je ne se quois, that special "smacks of Meddish" sense of hyperbole. "TheOtherWhiteMeat"? Perhaps, under my tutelage, we can help Tinman make that a little more catchy. It might be that Canadian upbringing or something along those lines.

Speaking of naming conventions, we've been getting a nice steady flow of user-created missions for the Extreme Open Call. By and large, good stuff. Picking winners isn't going to be easy. Just remember, the deadline is rapidly approaching, so if you've been waiting to send it in, 'twould be advised that you not wait much longer.

Being the Mission Building Guru of TRIBES (well, at least since Scott Youngblood left--his office, curiously enough, has not yet been thoroughly looted of its treasures--it's like a holy shrine or something), I would normally say that anyone who has any questions regarding mission building can give me an e-holler at dave.meddish@dynamix.com, however, being as we're approaching the crunch for TX, I can't promise anyone when I can get back to them. But feel free to say hi anyway...it gets very lonely over in this part of the building :-(

We now return you to your regularly scheduled broadcast of "The Adventures of Analog Kid and Ban-Me Boy," same Ban-Me time, same Ban-Me station... 6.24.99 Since everybody else is going on vacation, I figgered I might as well take a few days off as well. Celebrate my last pre-millenial birthday (31? How in the name of all that is holy can I be 31? Criminy, I'm gettin' old...check me into the home...). The days drag on but the years fly by...

Spiffcat/Hexabolic/Whatever He's Calling Himself These Days and I will be pumping out tons of new TRIBES material for all you would-be writers. Question: who out there would be interested in seeing a TRIBES RPG made? Starsiege had Rebellion, maybe we can do a roleplayer version of TRIBES. If enough people make noise, maybe we can make it happen.

Okay, that's the news, and I am outta here. See you on the flip side.

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