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New Crystal Space

The Crystal Space page has the official release of version 0.14 of this free 3D engine, now out of beta. Here's the rundown on C.S. from the page: "Crystal Space is a free (LGPL) and portable 3D engine written in C++. It supports true 6DOF, colored lights, mipmapping, portals, mirrors, alpha transparency, reflecting surfaces, 3D sprites, scripting, 8-bit, 16-bit, and 32-bit display support, Direct3D hardware acceleration on Windows, Glide and OpenGL hardware acceleration on Windows, Linux, OS/2, Macintosh, BeOS, ... See the extensive list of features for more details. Crystal Space currently compiles and runs on Linux, general Unix, Windows, Windows NT, OS/2, BeOS, NextStep, OpenStep, Rhapsody, DOS, Amiga, and Macintosh. It can optionally use Direct3D (Windows), GGI (Linux), Allegro (DOS), X11 (Unix/Linux) and SVGALIB (Linux). It can also optionally use assembler routines (GCC/DJGPP, Visual C++ and Intel only currently) and MMX if the processor supports it." Whew! Thanks Buzzy.

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