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San Diego, CA 08/21

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Evening Q&As

  • Men of Valor
    The Men of Valor Q&A on Gamer's Hell converses with 2015's John Whitmore about their upcoming Vietnam War shooter: "The player will fight alongside a squad of fellow Marines, each with his own distinct personality and characteristic. The squadmates interact with the player dynamically, following his lead. They will actively search for cover and firing positions from which to engage the enemy, investigate the corpses of fallen Viet Cong, help bandage each other when wounded, and even carry downed comrades back to cover – all without being scripted to do so."
  • Close Combat: First to Fight
    The Close Combat First to Fight Q&A on GameSpot talks with Destineer president Peter Tamte about the upcoming Marine Corps shooter: "The marines believe the driving force of all action in war is the human will. Military strategy should be all about the tactics you use to force your will on your opponent. Unfortunately, most military games don't actually factor the human will into artificially intelligent behaviors. In First to Fight--just like in the earlier Close Combat games--we're modeling morale and discipline for every enemy and friendly character."
  • Silent Hunter III
    There's a Q&A Part 1 and Part 2 on the Silent Hunter III Website (thanks Frans) where the folks at Ubisoft talk among themselves as they pump the developers of the upcoming submerged sequel for details about the project: "Note that the earth curvature will make ships show up from below horizon, so first you’ll see the smoke, then masts and smoke stacks and so on."
  • UFO Aftershock
    The UFO Aftershock Q&A on Experience Gaming talks with Jiri Rydl of ALTAR Interactive about their upcoming sequel to UFO Aftermath: "The story of UFO: Aftershock is loosely connected to that of UFO: Aftermath and takes place fifty years after the events of that game. Small part of mankind is living on flying island Laputa and the Earth is used for alien research. But revolt on the island eventually destroyed it and you have to find out, what happened to Earth and how to regain it back."
  • Religion
    Game with God on GamerDad is an examination of how religion is handled in computer games, quoting game developers Sid Meier, Jane Jensen, Will Wright, Peter Molyneux, Phil Steinmeyer, and Richard Garriott on the topic.
  • Playboy: the Mansion
    The Brenda Brathwaite Q& Part 3 on Warcry News Network concludes their conversation with the Cyberlore designer about the upcoming Playboy game: "It would have been so much easier to just slap a Playboy logo up on the screen, we have the animators animate breasts jiggling, and we have the programmers program a breast-cam, and then we ship it. People would buy it anyway."
  • Sound & Music
    Stratics Central's Wish Q&A with Michael Kimball talks with the sound designer on Mutable Realms' upcoming MMORPG. Also, "King Arthur" and "Rise of the Kasai" Composer chats with GameZone Online is a Q&A on game music.

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