|
|
 |
- Men of Valor
The
Men of
Valor Q&A on Gamer's Hell converses with 2015's John Whitmore about
their upcoming Vietnam War shooter: "The player will fight alongside a squad
of fellow Marines, each with his own distinct personality and
characteristic. The squadmates interact with the player dynamically,
following his lead. They will actively search for cover and firing positions
from which to engage the enemy, investigate the corpses of fallen Viet Cong,
help bandage each other when wounded, and even carry downed comrades back to
cover – all without being scripted to do so."
- Close Combat: First to Fight
The
Close Combat First to Fight Q&A on GameSpot talks with Destineer
president Peter Tamte about the upcoming Marine Corps shooter: "The
marines believe the driving force of all action in war is the human will.
Military strategy should be all about the tactics you use to force your will
on your opponent. Unfortunately, most military games don't actually factor
the human will into artificially intelligent behaviors. In First to
Fight--just like in the earlier Close Combat games--we're modeling morale
and discipline for every enemy and friendly character."
- Silent Hunter III
There's
a Q&A Part 1 and Part 2 on the
Silent
Hunter III Website (thanks Frans) where the folks at Ubisoft talk among
themselves as they pump the developers of the upcoming submerged sequel for
details about the project: "Note that the earth curvature will make ships
show up from below horizon, so first you’ll see the smoke, then masts and
smoke stacks and so on."
- UFO Aftershock
The
UFO
Aftershock Q&A on Experience Gaming talks with Jiri Rydl of ALTAR
Interactive about their upcoming sequel to UFO Aftermath: "The story of
UFO: Aftershock is loosely connected to that of UFO: Aftermath and takes
place fifty years after the events of that game. Small part of mankind is
living on flying island Laputa and the Earth is used for alien research. But
revolt on the island eventually destroyed it and you have to find out, what
happened to Earth and how to regain it back."
- Religion
Game
with God on GamerDad is an examination of how religion is handled in
computer games, quoting game developers Sid Meier, Jane Jensen, Will Wright,
Peter Molyneux, Phil Steinmeyer, and Richard Garriott on the topic.
- Playboy: the Mansion
The
Brenda Brathwaite Q& Part 3 on Warcry News Network concludes their
conversation with the Cyberlore designer about the upcoming Playboy game:
"It would have been so much easier to just slap a Playboy logo up on the
screen, we have the animators animate breasts jiggling, and we have the
programmers program a breast-cam, and then we ship it. People would buy it
anyway."
- Sound & Music
Stratics
Central's Wish Q&A with Michael Kimball talks with the sound designer on
Mutable Realms' upcoming MMORPG. Also,
"King Arthur"
and "Rise of the Kasai" Composer chats with GameZone Online is a Q&A on
game music.
|
Copyright © 1996-2016 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.