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We posted earlier about a fun contest
on Q3Center (story) looking for the best screenshot showing off persistent RailGun
trails using the variable "cg_railtrailtime 999999" (the winner earns a Voodoo3
3500). Cache wrote in to point out that there are obviously a lot of people using this
variable on public servers on the internet, which is causing game lag, so the cooperative
folks over at Q3Center have amended the rules of their contest
to only reward screenshots of games with one player in them, so you can fire off your own
server to make with the art, and the deathmatching can go on undisturbed. Further
update: Avatar writes in to point out (probably quite correctly) that using this
client-side variable will not actually effect the server, but on the other hand, people
running around making rail art were probably not helping the quality of the deathmatch,
either.
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