Wideload Games has announced itself to the
world, a new developer formed by Bungie alumnus Alexander Seropian. The
announcement features word on plans for a Halo-engine game, and though no
details like the title or target platforms are included, the announcement does
focus extensively on the apparent innovation of planning projects in advance:
CHICAGO, IL (APRIL 26, 2004) - Wideload Games, Inc. (www.wideload.com),
unveiled itself to the world today as a new development studio dedicated to
making hit video and computer games by injecting a unique blend of their
visionary development model, creative gameplay and oddball humor into the
computer and video games industry. Wideload was started by Alexander Seropian,
industry veteran and founder of Bungie Studios of Halo, Myth and Marathon fame.
Wideload brings together some of the brightest talents in the videogame industry
with a singular focus on creating original games with a new kind of production
model. Wideload’s team designs and creates playable game prototypes in their
Chicago lab. This focus on prototyping and pre-production eliminates many
production risks as the team is able to see all of the technical and creative
issues prior to going into full production. Once the prototype is approved,
Wideload pulls together the best independent talent in the industry to complete
the game’s production. The company will work with publishers and distributors to
bring their final vision to gaming consumers.
“This is a variant of the model that’s been successful in film for quite some
time,” says Seropian. “We develop the intellectual property and put together the
technology and production pipeline in-house. Then we leverage our team to manage
a staff of independent talent.” This combination of an internal design team
coupled with external production teams gives Wideload the flexibility to have
extremely thorough pre-production, prototypes of multiple titles at once, and
scale for production efficiently. In addition, Wideload’s development model
eliminates risk for Wideload partners by having a complete and proven plan
before staffing production.
Wideload may be an unfamiliar name, but the company itself oozes a familiar
blend of creativity and oddball humor that gamers around the world have loved
for years now. Joining Seropian, who has built a successful and respected
13+-year career in the game industry, is a short list of former senior Bungie
programmers, artists, and designers. Wideload's first title, a wildly innovative
game powered by the Halo™ engine, is currently in production and expected to hit
store shelves in 2005.