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On TRIBES 1.4 & More TRIBES2

A .plan update by Mitch Shaw talks a bit more about TRIBES 2 (or II), as well as word that the tool release will be soon, including the release of the mission editor and ZED, the interior editor. Also, Tim Gift's .plan has more on what's upcoming, including word on what's in store for version 1.4 as well as a 1.3.x beta:

Patch 1.3 is out. Dave Moore posts an update on OpenGL in his plan. We've received a lot of feedback over the last few days :) Some of which has has led to significant improvements in the performance of our driver. OpenGL is starting to look much better. Soon as Dave get's it all sorted out, we'll release a 1.3.x beta for more feedback.

We are starting to QA our tool patch today, this will probably be included in one of the upcoming betas as well. Eventually there will be a Tribes 1.4 release, though I don't see any major features being added at this point. There are a lot of ideas bouncing around for TRIBES, but after 1.4 we'll have to see how many of those we want to implement. At some point we'll move into more of a support role, fixing and addressing issues as they occur, but mainly shifting our focus on to the next TRIBES product.

Some of the other issues still being thought about:

- Australian master server
- Expanding our dedicated server base
- Dedicated server stability
- Scripting/Mod documentation
- Better support for mod writers
- Better support for dedicated server operators
- Linux port - Patch/Update process improvements
- A number of improvements to the web site

A lot of it comes down to better community support. Comments? Feedback? I can't always answer every email that comes in, but ideas are always welcome.

Tim's email is tim.gift@dynamix.com.

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