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Work on Duke

3DRealms' George Broussard updated his .plan this evening with word that they're looking to hire a new programmer to work on Duke Nukem Forever (that's the game, not the length of time expected for the position). Here's just a teeny bit of this massive .plan update:

We're looking to add a 3rd programmer to the team to help Chris and Nick with the workload. This will be a variety packed position, and we'll discuss the exact tasks to be done during the interview. We'll be updating the "Get Hired" section on our web site ASAP, but for now, here are the relevant details, in order of preference.

MAJOR REQUIREMENTS (In order or preference)

* Professional experience with the Unreal engine preferred. If you are working on an Unreal engine game now, contact us. I bet we can work something out. You'd be surprised how flexible we are. Even if you're happy where you are you owe it to yourself to consider the option. After all, what could look better on your resume than Duke Nukem Forever, a sure blockbuster and easily one of the most anticipated games in production.

* Professional experience on a major 3D engine, or having worked on an FPS game before.

* User Community experience, working on killer moods for Unreal, Quake, Half-Life,or other major games. The more popular the mod the better. If you're the new up and comer, give us a shout.

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