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TRIBES Bits

Some assorted things of interest to Starsiege TRIBES fans, most of which I noticed on Datumplane::Starsiege:

"...You will then need to browse to your tribes\config folder and create a file called autoexec.cs (if it doesn't already exist). Then open it up and enter these two lines into it:
$OpenGL::Enabled=true;
&OpenGL::OverrideLights=true;

Also, within the console.cs file, the following lines should have these values:

$pref::OpenGL::AlwaysRGBA="False";
$pref::OpenGL::NoAddFade="False";
$pref::OpenGL::NoMipmapping="False";
$pref::OpenGL::NoPAckedTextures="False";
$pref::OpenGL::NoPalettedTextures="False";
$pref::OpenGL::Use32BitTex="True"; (only works if your desktop is in 32 bit color mode)

Save the file and then start Tribes. Go to the options/display menu, and select OpenGL as your full screen renderer...

Now for the general tweaks... within your config.cs file, the following lines should be changed to read as follows:

$pref::interiorLightUpdateMS="20"; (smoothes things out...)
$pref::waitForVSync="False"; (if you have problems with flickering or atrifacts, set this to True)
$pref::TerrainVisibleDistance="10000"; (increases visual range in sniper-mode) (PSS Note: May be considered cheating)
$pref::mipcap="13"; (13 for TNT, lower for other cards - default is 9)
$pref::dynamicLightDistance="300"; (changes the length of the dynamic lighting)"
Depending on your card, your mileage may vary with these tweaks. Be sure to install the latest patch for TRIBES before making these changes."

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