Dynamix' Tinman ("yes, dammit, that is my real name!") updated
his
.plan with word that he's created a new mission type for TRIBES that's up
for testing as we speak. Here's the scoop:
However, I finally decided
that everyone else was having too much fun creating their own mission types,
so I decided to get in on the action. I've created a new mission type for Tribes:
"Flag Hunters"! (It may look familiar, the idea came from some other
game I'll leave nameless).
The object? Kill everyone of course, but besides that... Everyone spawns with
a flag. If you die, you drop your flag and someone else can pick it up. If you
had picked up several flags before dying, you'll drop them all, plus the flag
you spawned with. The object is to take as many flags as you can to the "alter".
Scoring is additive, so the more flags you bring at once, the higher your score.
e.g. 1 flag = 1 point, 2 flags = 1 + 2 = 3 points, n flags = 1 + ... + n points.
This hasn't been released, so the only server you can play this on is: "Kidney
Thief's Domain" (address "IP:198.74.33.53:28001")
So... check it out. Keep in mind that I'm not a mission designer, so I'd appreciate
any *suggestions* about which maps (I've set up 5) work, which need improvement,
and which just plain suck. Also, any bugs. Please keep in mind that this was
just a pet project, and not an officially sanctioned Dynamix release.