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Soldier of Fortune Work Log

Raven's John Scott updated his .plan with a worklog of his own, detailing progress on Raven's Quake II-engine game-in-progress, Soldier of Fortune. Here's the update:

* Fixed "Failed command checksum" bug
* Fixed alpha surfaces in bmodels not being rendered properly (still not perfect - but should be good enough) and not moving.
* Sorted alpha surfaces, quads and alpha bmodels properly.
* Made undulating surfaces shade smoothly
* Added screenshots to savegames.
* Routinified lightmap creation code and surface rendering - multitexture used in more situations now.
* Used sorted texture chains if multitexture available to reduce texture thrashing (previously it only rendered by texture if there was no multitexture available).
* Went out and got completely blasted Saturday night.

Just a note to say that The Blair Witch Project is bleeding awesome - thoroughly recommended.

I'm also completely hooked on the Sequencer CD by Covenant.

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