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TRIBES OpenGL Clarification

Dynamix' Dave Moore updated his .plan with a follow-up on his previous update clarifying that he was not blaming id Software for the situation they're currently facing, as well as a bit an imminent decision on accelerator support:

A couple of clarifications to my earlier .plan update. I omitted mention of the Permidia3 and the Rage 128. Both of these seem quite promising for TRIBES, and as soon as I have boards, I'll make a status update on them.

Also, I've received a passel of eMails that have convinced me that I need to reiterate that we are NOT blaming id for our current problems. As I noted in an earlier .plan, were it not for them, we'd be doing all this in DirectX 3, and I would be contemplating how to remove the Thermopane windows from my office for the quick trip to ground level. My apologies to id for not making this clear enough before.

Late breaking developments re: OpenGL make it look like we'll have some sort of decision on our final direction for TRIBES wide card support within the week, stay tuned.

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