Starsiege TRIBES -
Multimedia and Downloads page has the new version 1.7 patch described
in Nels Bruckners' .plan. Thanks Frans at
3D Action Gamers. Here's
a
local copy of the 1.0 to 1.7 patch, and
a
local copy of the 1.6 to 1.7 patch. Here's the lowdown on the patch from the page:
- You can no longer throw grenades & mines if you are not controlling either your
player object or a vehicle.
- Fixed a bug where mines and grenades that exploded while the player was not in control
of his body would have an invalid team number.
- Players can no longer activate any station if their primary weapon is in it's fire or
reload state.
- Player weapon is unmounted for all active stations (was left mounted for permanent ammo
stations in 1.6)
- Fixed a bug with palette management introduced in 1.6
- Typing unclosed single quotes in the console no longer crashes.
- Turret::verifyTarget now has two arguments (%this,%target)
- GameBase::getMuzzleTransform() should now work correctly with turrets.
- There is now a 2 sec. timeout after using a station in which you can not throw mines
& grenades.
- A few fixes were added to the 1.6 fix list (the first three had been left out)
- Player now throws his weapon more often when killed with trigger down.
- Fliers can no longer hover up through cielings or the bottom of bases.
- Deployables objects now check against interior and terrain when being displaced by a
moveable objects (doors & elevators)
- Displacement code (elavators & doors) now uses a stepping collision test when
testing a displaced object for collision.
- A server side getLOSInfo method was added for bot authors.