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This
article on Mondes persistants is the English version of this French site's
conversation on death and dying, with all due apologies to Elisabeth Kubler-Ross
(my Dennis Miller-style reference for the day), in MMORPGs. The participants are
representatives of several different upcoming MMOGs, and the discussion covers
the impact of a character's death, penalties for shuffling off the virtual
mortal coil, how each of their games will deal with the subject, the importance
of the possibility of "permanently" dying in an MMOG, and more.
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