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HomeLan Fed's Deux Ex: Invisible War
Q&A talks with several of the developers of ION Storm's upcoming
shooter/RPG sequel, learning their feelings about the original Deus Ex and about
plans for the follow-up, as demonstrated in this answer from producer Bill
"Show Me The" Money: "We wanted to improve upon the areas of the
first game that we felt were weak. Making the game even less linear, giving the
player more room for self-_expression and being more accessible to both hardcore
and casual gamers were our major development goals."
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