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TRIBES Interview - Part 2

PlanetStarsiege has posted the second part of their two-part interview with Mark Frohnmayer. This part focuses almost entirely on TRIBES 2, with a slew of questions about the upcoming sequel's new features. I found this quote to be especially interesting, given that Starsiege: TRIBES already handles 32 player servers with remarkable grace:

PlanetStarsiege: Scott Youngblood said the Dev Team was shooting for more players per server, how do you think you can accomplish that?

Mark Frohnmayer: I've optimized the network code in several ways to get rid of unnecessary searches. I've also designed out a new object collision database with Tim and Dave that should speed up the server considerably. Also, it's possible that we could see some serious speedup on multiprocessor machines.

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