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A Slashdot post to a thread called Intel: No Rush to 64-bit Desktop
by Epic's Tim Sweeney (thanks GameSpyDaily)
makes the case for why developers need cost-effective, backwards-compatible
64-bit CPUs sooner rather than later. Along the way, he offers an update on the
status of a 64-bit version of UT2003, along with word that their next generation
content tools will required the use of a 64-bit CPU:
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