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On Star Trek Voyager

UGN3D interviews Raven's Brian Pelletier about their upcoming Star Trek Voyager game. Also, Raven's Jeremy Statz updated his .plan talking about progress on the curved surfaces in Star Trek Voyager (which uses that oh-so-curvy Quake III engine):

Work continues on Voyager... we're trying to see how far we can push the curves at this point, and it's resulting in some really unique architecture. The fact that they're scalable is a nice bonus for these levels, too.

Now that SoF has deathmatch going, I'll have to actually finish those levels I started. heh

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