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On Sin CTF and 3DNow! Support

Ritual's Mark Dochtermann updated his .plan with a clarification on support for AMD's 3DNow! extensions, as well as a mention of the imminence of a release of CTF for Sin. Here's the scoop:

There seems to be some confusion out there about 3DNOW support in version 1.03 of Sin. I guess people are so used to having to specify things that they don't expect programs to work like you would expect them to. ;)

Sin does an automatic detection of 3DNOW, EAX and A3D. If you scroll back the console buffer when you start a game it will tell you which renderer it loaded if it says "------- Loading ref_gl.dll -------" you are loading the normal renderer and if it says "--------- loading ref_gl_amd.dll -------" you are loading the 3DNOW enhanced renderer.

Variables which help in the process:

vid_checkamd (default 1) - enables the check for 3DNOW support
s_checkeax (default 1) - enables the check for Creative's EAX support
s_use3dsound (default 1) - enables A3D support

I hope this clears up some confusion.

CTF ===

Aldie has been hard at work on CTF and we are almost ready for a public beta, expect to see something soon.

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