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The
Söldner Development Diary Part Two on Computer and Video Games is authored
by Teut Veivemann, creative director on Wings Simulations' upcoming online
first-person shooter. Today's topic is vehicles, and how they will be integrated
into gameplay in Söldner. He discusses research behind accurate vehicle design,
working within the game engine's capabilities, textures and lighting, animation,
physics, flying vehicles, and more.
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