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San Diego, CA 08/21

Regularly scheduled events

Morning Q&As

  • Black Hawk Down
    There's a Wes Eckhart Q&A on GameSpy.com talking with the producer of Delta Force: Black Hawk Down about NovaLogic's upcoming tactical shooter set in Somalia. They discuss how the game is not licensed from the book and movie of the same title, the goal of the game, realism, missions, influences, vehicles, AI, and more.
  • Knights Of The Old Republic
    HomeLan Fed's Knights Of The Old Republic Q&A talks with LucasArts' Mike Gallo and BioWare's Casey Hudson about their upcoming Star Wars RPG. Topics include the origins of this collaboration, the game's story, character generation, locations, NPCs, skills and force powers, UGFs, the engine, differences between the PC and Xbox versions, and more.
  • Earth & Beyond
    RPG Vault's Earth & Beyond Q&A #12 talks with EA's Rade Stojsavljevic and Maria Hamilton about this month's PvP content update and other goings-on in their outer-space MMORPG.
  • Neuro
    The Neuro Q&A on ToTheGame talks with Michael Rakhaev and Sergey Mironov of 3DMAP Games about their upcoming shooter set in the same continuity as Homeplanet, their upcoming space sim. Topics include the plot, enemies, AI, weapons, environments, the engine, and more.
  • Rise of Nations
    There's a Rise of Nations Q&A on Rise of Nations Planet talking with Dave Inscore of Big Huge Games about their upcoming RTS game. They discuss his art background, his history in game development, PC graphics, consoles, and more.
  • Lionheart
    RPG Vault's Lionheart Q&A #1 kicks off another of their series' of gang Q&As, asking the development team on this upcoming RPG the following: "Based on your personal preferences as a player what are one or two of your favorite traits, and what makes them particularly interesting or attractive?"
  • Horizons
    HomeLan Fed's Horizons 3D-Texture Artist Q&A continues their series of conversations with the developers of Artifact's upcoming MMORPG. Today they grill Matt Milizia about his work on textures for the game, his past gaming and development experiences, what he is currently at work on, and more.

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