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The No One Lives Forever 2 Q&A
on PC Gamer talks with Monolith lead designer Craig Hubbard, lead level designer
John Mulkey, and AI programmer Jeff Orkin about progress on their upcoming spy
shooter sequel, focusing mostly on artificial intelligence. Topics include the
game's enhanced AI, the role of NPCs in creating atmosphere, AI scripting, AI
limiting factors, the goals of the AI, ensuring that realistic behavior will be noticeable,
the importance of movement in a spy game, the kind of enhancements expected in
AI further down the road, and more.
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