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There's a Todd Howard
Q&A on Gamer.no where they talk with the project leader on Elder Scrolls
III: Morrowind, Bethesda Softworks' RPG sequel. The discussion covers what it
was like for him to work on this project, why they chose to forego making this
an online game, comparisons with Daggerfall, addressing bugs, the game's dark
feel, modification support, add-on plans, difficulty levels, and more.
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