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Morrowind Patch

The Morrowind Website now offers downloads of the first official patch for the PC version of Elder Scrolls III: Morrowind bringing Bethesda Softworks' RPG up to version 1.1.0605 as a 3.41 MB download. Here is what they sent along about this patch:

We've released a patch for North American version of The Elder Scrolls III: Morrowind. This patch is NOT for the European version. We will release a European version of the patch shortly. You can get the North American patch through www.elderscrolls.com, or directly at http://www.bethsoft.com/downloads/patches/Morrowind_v1.1.0605.exe

The patch includes a number of fixes and added features. Here's a short list of some of the added features:

  • An auto run feature has been added. You can now continue to run forward when you press the Q key on your keyboard once. This will cause you to run forward until you press the autorun key a second time or the back or forward movement keys.
  • A Health Bar for NPCs and creatures has been added for when you are in combat. An orange health bar for the creature or NPC you are currently in combat with will now appear above your own health bar on the lower left part of the screen. This health bar will only appear when you are attacking a creature or NPC and will slowly fade out if you stop attacking. It will also update to a different creature or NPC's health if you switch targets in the middle of combat.
  • Added Difficulty slider to Preference menu under Options. The Difficulty slider has 200 different settings that will either increase the amount of damage you deal and receive or reduce the amount of damage you deal or receive, depending on where you set the slider.
  • The user can now load multiple plug-ins without losing references when both plug-ins affect the same cell. This means that if you have 2 or more plug-ins that add or remove references from, for example, Fort Moonmoth, you will be able to keep all of the additions or removals from all the loaded plug-ins.
We'll have several new official plugins coming out shortly, as well as the Exporter that will allow users to export 3D Studio Max models for use in Morrowind mods, etc.

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