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There's a Lionheart
Q&A on Duck And Cover talking with Eric "Cabal" Dallaire of
Reflexive about their role in helping create Lionheart, Interplay/Black Isle
Studios' upcoming RPG. Topics include the gear-shifting required to work on an
RPG, how Reflexive secured this gig, the role of magic in the game, high
expectations for the game since it's using the Fallout engine, adhering to the
game's 16th century themes, thief skills, multiple endings, races, travel, skill
balance, and more.
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