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As promised, Computer and Video Games serves up the second part of their Global Operations interview, again querying lead designer Chris Mair about Barking Dog's upcoming team-based shooter. Today's topics include the choice of the LithTech engine, the variety of missions that will be on offer, the seven player classes and the different weapons they can acquire, how they're handling friendly fire, the editing tools that will be included, and more. Twenty new screenshots are also on display.
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