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German site Krawall serves up an interview on Robin Hood, the recently announced tactical combat game by Spellbound Studios that's not to be confused with Cinemaware's Robin Hood: Defender of the Crown. As usual, an approximate English translation can be obtained through Babel Fish, and Spellbound's Mischa Strecker talks about the reception of their previous title Desperados, their inspirations for Robin Hood, the kind of gameplay you can expect, what should distinguish the game from similar offerings, why they switched publishers to Wanadoo, the absence of a multiplayer mode, and more.
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