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Soldier of Fortune Enhancements

Raven's Rick Johnson updated his .plan with a tech update on their upcoming Quake II-engine game, Soldier of Fortune, talking about support for things like 3DNow!, SSE extensions, and 3D sound APIs:

Thought I would give a little tech update about SoF.

Right now, we are putting in some of the 3dNow! enhancements made to the Q2 engine. Not all of them are usable, as some concentrated on the software renderer, and other routines that we have changed are no longer compatible with the original 3dNow! changes. So we should have some 3dNow! support out of the box. As for how much support we will have is uncertain, as getting the game completed is a difficult enough task, let alone, adding MMX, 3dNow!, and PIII special instructions all take time.

We will also be supporting A3D and SBLive! out of the box. The support should be better than Heretic2, so expect to hear good results.

We also have plenty of rendering options to make sure the game runs well on the lower-end cards. Our "low-end" card is a VooDoo1 chipset. Currently, SoF looks great on TNT cards. Minor *nudge* to 3dfx to place priorities on those OpenGL drivers.

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