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Kingpin Bag Man

A follow-up on Drew's announcement yesterday that Xatrix' Quake II-engine gangsta epic, Kingpin: Life of Crime has gone gold (story) comes in an update to Ryan "Ridah" Feltrin's .plan that gives word on a fun-sounding CTF variant called Bag Man, which of course, contains the requisite criminal twist:

Kingpin is done. Phew. It was a long 13 months, but I'm proud of the result.

Server Ops:

A linux port is currently in the works, and if things go according to plan, will be available by the time the game hits the stores.

Gamers:

If you've been looking for something new to play on-line lately, let me introduce you to "Bag Man". It might sound odd, but it's actually very addictive, and intense. Take CTF, mix it with Mobsters. Stir.

The result, is a game revolving around cash. Both teams have a safe. Somewhere in the center of the map exists a Cash spawning location (counterfitting machine outlet, if you must..). The object being, to collect as much cash as possible, then return to your base and lock it in the safe.

But, as the game progresses, it becomes highly rewarding to steal from the enemy safe, hence the term "Bag Man". Anyone that has stolen from the enemy safe, has a big sack over their shoulder, and can be carrying up to $200 in the sack, plus whatever cash they've put in their pockets (picked up along the way). This makes them prime targets for the enemy, and highly valuable friends.

At the end of the game, the team with the most Cash wins. Simple as that.

Kingpin ships with THREE BagMan maps, and FIVE deathmatch levels.

Enjoy.

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