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Max Payne Interview

There's an interview with Aki Määtä on Spelplayset talking with the Remedy Entertainment level designer/texture artist about Max Payne. Those who don't speak the site's native Swedish should not be daunted by all the umlauts, as scrolling down reveals an English version of the same Q&A. Topics covered in the conversation include the reception Max has received since the game's release, violence in games, the reaction to the game's lengthy development cycle, the reason for the comic strip cutscenes, the lack of multiplayer support, game development in Finland, and more.

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