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There's an interview
with Aki Määtä on Spelplayset talking with the Remedy Entertainment level
designer/texture artist about Max Payne. Those who don't speak the site's native
Swedish should not be daunted by all the umlauts, as scrolling down reveals an
English version of the same Q&A. Topics covered in the conversation include
the reception Max has received since the game's release, violence in games, the
reaction to the game's lengthy development cycle, the reason for the comic strip
cutscenes, the lack of multiplayer support, game development in Finland, and
more.
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