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Star Trek: Voyager Update

Raven's Chris Foster updated his .plan with some news on the state of their Star Trek Voyager game, currently under construction using the Quake III engine. We haven't heard much details on development of this game, so here's the whole update:

Now, that I'm out from under the shadow of scheduling and planning for a day or so I thought I'd update this thing.

We're currently halfway through production on the Scavenger Base areas. I've nearly completed the exterior portion of my airlock level, where Munro and others will hopefully get the chance to utilize their Starfleet vac suits for a short spacewalk.

Most of the areas of Voyager have been completed in their raw form, just waiting to be realistically roughed up and damaged.

Our design team is doing a terrific job of fitting the extremely complex areas from Voyager into the sometimes restrictive limitations of a game engine. Quake3 is the only engine that I would even want to try this in!

Any questions? Mail me!

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