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GameSpy.com Previews Dark Age of Camelot
in an article that's subtitled "We take a closer look at Mythic
Entertainment's wonderful MMORPG and tell you why it doesn't suck!" The
article indeed goes on to explain why the author (our old pal Prophet) thinks
this post-Arthurian online RPG is wonderful (though not quite going into why he
thought it might suck in the first place), delving into the various legendry
realms the game will offer, the plans for its player versus player combat (which
was not implemented when the playing this article is based upon took place), the
classes each realm will offer, and gameplay. Included in the discussion of
gameplay is a look at combat versus monsters, interaction with NPCs, and an
explanation of just how long it takes to walk from one city to another that only
makes one hope that something like horses are on the boards, and just haven't
been implemented yet.
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