Monolith Closing; Wonder Woman Cancelled

Warner Bros. Discovery is closing three videogame studios, including Monolith Productions, and cancelling Monolith's planned Wonder Woman game, reports Jason Schreier on Bloomberg (may require registration or subscription). This is part of a restructuring of interactive entertainment businesses that will also see the closure of WB Games San Diego and MultiVersus developer Player First. The Wonder Woman game was revealed in 2021 and rumors of development problems that surfaced last year bubbled up again just a couple of weeks ago. As for MultiVersus, the Live Service game is going offline in May so Player First became expendable. And starting with Blood in 1997, Monolith developed many noteworthy games, including No One Lives Forever 1 & 2, The Matrix Online, F.E.A.R., and Middle-earth: Shadow of Mordor. The report is confirmed on Kotaku, which has an official statement from Warner Bros. Games:
We have had to make some very difficult decisions to structure our development studios and investments around building the best games possible with our key franchises -– Harry Potter, Mortal Kombat, DC and Game of Thrones. After careful consideration, we are closing three of our development studios – Monolith Productions, Player First Games and Warner Bros. Games San Diego. This is a strategic change in direction and not a reflection of these teams or the talent that consists within them.

The development of Monolith’s Wonder Woman videogame will not move forward. Our hope was to give players and fans the highest quality experience possible for the iconic character, and unfortunately this is no longer possible within our strategic priorities. This is another tough decision, as we recognize Monolith’s storied history of delivering epic fan experiences through amazing games. We greatly admire the passion of the three teams and thank every employee for their contributions. As difficult as today is, we remain focused on and excited about getting back to producing high-quality games for our passionate fans and developed by our world class studios and getting our Games business back to profitability and growth in 2025 and beyond.