A
post on ModDB
recaps the remarkable effort modder KingDavidW has put into modifying
Dark
Messiah of Might and Magic, the source-engine action/RPG released by Arkane
Studios
in 2006 (thanks
PC Gamer). This expresses gratitude towards Ubisoft and NVIDIA for
cooperation and assistance in expanding the scope of the
Dark Messiah:
Restoration Mod beyond bug-fixes to include restored content cut from the
original release. There are also details on a new mod launcher and an
Advanced SDK
for better support, and a
Co-op mod to enjoy
the game with your friends. Here's word on the co-op mod, which is still just on
GitHub
for now:
It's been a long time coming for this one, but it's time to
OFFICIALLY let the genie out of the bottle. Since last year, we've done private
testing and let me tell you: it was not so easy. Outside of organizing times to
get the things done, there were a lot of memory leak issues, crashes, and level
issues that we simply did not encounter when the team did internal testing.
Actually, it was the main reason we didn't hit our last Valentine's deadline.
However, there is good news, as all our advancements on the SDK gave us more
capabilities for an easier time updating and fixing things. The MapAdds in
particular allow us to do easier updates, and live at that. Our new networking
capabilities let us refine the fixes we made when things weren't communicating
between server/client, and even add an inter-level ready up system. We were even
able to bring a chatbox back into the game. Now it's time to get everyone
involved for refine!