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Ghost Recon Preview

GameSpot previews Tom Clancy's Ghost Recon with an updated look at this tactical shooter in the works at Red Storm Entertainment. The article is based on a visit to the their offices and shares new details on recent development advances, plenty of hands-on impressions from the gameplay, an overview of the multiplayer features, and eight new screenshots. Here is an excerpt on the tactical aspects of the game:

As commander, you control your troop's movement and rules of engagement either from a command map or by hotkeys: Simply select a squad and press a key to have that team hold its position, advance cautiously, or advance at all costs. Used in combination with the rules-of-engagement commands--recon (don't fire), standard (return fire and take advantage of target opportunities), and suppression (fire at any area where enemies are suspected to be)--you can perform some nice tactical maneuvers. About the only thing you can't do is determine what position the soldiers will take as they move. Troops can stand, crouch, or go prone, but unless you're controlling the team members, you won't be able to have them crawl as they advance: The AI will make that determination. Setting waypoints is an extremely simple point-and-click affair on the command map, and when the soldiers arrive at their destination, you can assign a firing arc, perfect for suppressing enemy fire from a particular direction as another squad advances.

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