DOOM: The Dark Ages on May 15

Here's a new Gameplay Sizzle Reel for DOOM: The Dark Ages from today's Developer_Direct session. This shows off some gameplay and concludes with the announcement that preorders are open for a May 15th release date. A post on the PlayStation.Blog from id Software Game Director Hugo Martin rounds up what was revealed today about the sequel to the two most recent DOOM games. Without coming out and saying so, it seems apparent this will have less parkour than DOOM Eternal with possibly even more pew-pew. Here's word on the new single-player first-person shooter's combat loop:
High level – you could say it’s a blend of the two but with a new, medieval toolkit. We’re looking to create an experience that has the depth of Eternal’s loop with the simplicity of Doom (2016)’s control scheme. As a player, you performed a lot of cool actions in Eternal, and each action/attack had its own input. In Dark Ages we have a brand-new set of cool medieval actions to perform but this time, with fewer buttons to press!

The depth/simplicity is achieved by making the behavior of items like the Shield-Saw change based on the material it interacts with. It’s contextual: the shield throw ricochets off plasma shields hitting other enemies (feels awesome), it sticks into flesh (stun locking larger demons), or it can shatter armor creating an AOE blast – all with a single button press.