Here's a new
Gameplay
Sizzle Reel for
DOOM: The Dark Ages from today's Developer_Direct
session. This shows off some gameplay and concludes with the announcement that
preorders are open for a May 15th release date. A
post on the PlayStation.Blog from id Software Game Director Hugo Martin
rounds up what was revealed today about the sequel to the two most recent DOOM
games. Without coming out and saying so, it seems apparent this will have less
parkour than
DOOM Eternal with possibly even more pew-pew. Here's word on
the new single-player first-person shooter's combat loop:
High level – you could say it’s a blend of the
two but with a new, medieval toolkit. We’re looking to create an experience that
has the depth of Eternal’s loop with the simplicity of Doom (2016)’s control
scheme. As a player, you performed a lot of cool actions in Eternal, and each
action/attack had its own input. In Dark Ages we have a brand-new set of cool
medieval actions to perform but this time, with fewer buttons to press!
The depth/simplicity is achieved by making the behavior of items like the
Shield-Saw change based on the material it interacts with. It’s contextual: the
shield throw ricochets off plasma shields hitting other enemies (feels awesome),
it sticks into flesh (stun locking larger demons), or it can shatter armor
creating an AOE blast – all with a single button
press.