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Fatherdale Developer
Diary volume 6 on RPGDot has the latest on Fatherdale: The Guardians of
Asgard from lead designer Sergei Klimov of Snowball Interactive. Today's topic
is their efforts not to sink to the lowest common denominator as they receive
pressure from publishers to increase their appeal to the mass market by adding
more violence to the game, which does not rely on death as the final outcome of
most encounters. This is an interesting, and thought provoking read (a
description we don't throw around lightly). Also included is a pair of new
screenshots.
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