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Command & Conquer Renegade Q&A

Command & Conquer: Renegade Developer Q&A #1 on Action Vault is a chat with lead 3D engineer Jani Penttinen about this first- and third-person action game in the works at Westwood Studios. Jani discusses the game's engine, bringing the traditionally 2D Command & Conquer universe into the third dimension, the physics model of the vehicles, single- and multiplayer modes, and more. Here is an excerpt on the game's dual perspectives:

Action Vault: Can you explain the reasons for depicting Renegade from both first and third person perspectives? Is it more difficult rendering action from one perspective than it is the other?

Jani Penttinen: The team and I thought it would be good to give players a choice. First person offers that visceral appeal that some action gamers are accustomed to. The third person perspective offers a certain tactical advantage. Inside buildings and confined areas, the camera "floats" around corners and allows you to spot enemies without being detected. In open areas, a third person view helps players to identify with what's happening in the environment. Keep in mind that the concept behind Renegade focuses on putting the player in the middle of a larger conflict between GDI and Nod.

Technically it wasn't hard for us to implement both modes, and as it gives the players nice freedom to adjust the game setting as they feel best, we felt no reason to pick just one or the other.

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