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Game Development & Modification

There's a ParticleFX Tutorial on the Max Payne site from the Max Payne development team describing the basics of ParticleFX, "a powerful particle effect editing tool that was used to create all the fire, smoke, explosions, muzzle flashes and snowstorms you saw in Max Payne," and offering a step-by-step tutorial on creating these effects. Also, lesson two in the Neverwinter Vault Modeling Course continues what has to be considered an incredible flood of Neverwinter Nights editing information considering the game is not yet available. Finally, Bringing Dr. Jones to the Infernal Machine Dealing with Memory Constraints on Gamasutra describes one of Indiana Jones' most daring adventures, squeezing into the N64 platform after a lifetime on the open plains of the PC.

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