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There's a ParticleFX Tutorial
on the Max Payne site from the Max Payne development team describing
the basics of ParticleFX, "a powerful particle effect editing tool that was
used to create all the fire, smoke, explosions, muzzle flashes and snowstorms
you saw in Max Payne," and offering a step-by-step tutorial on creating
these effects. Also, lesson two in the Neverwinter Vault
Modeling Course continues what has to be considered an incredible flood of
Neverwinter Nights editing information considering the game is not yet
available. Finally, Bringing Dr. Jones to the Infernal Machine Dealing with Memory Constraints
on Gamasutra describes one of Indiana Jones' most daring adventures,
squeezing into the N64 platform after a lifetime on the open plains of the PC.
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