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Ghost Recon Interview

The fourth and final day in PC Gameplay UK's Ghost Recon week is online with their Brian Upton interview, quizzing the Red Storm lead designer about their upcoming tactical shooter. Brian talks about the differences and similarities between Ghost Recon and their Rainbow Six games, the military focus of the game, their inspirations, the use of realistic outdoor environments, and much more. Here is an excerpt on the multiplayer features:

PCG: How will the multiplayer work?
Brian Upton: One of the goals for the command interface we had was that you'd want to use it in multiplayer; you'd want to use it to communicate with the other players and to give orders to the AIs. One of the ways we think people will really enjoy playing Ghost Recon in multiplayer is one-on-one with AI teams, which is something that's never been done before - you've always had fully human teams going up against each other. But we think people will enjoy playing, say, a four-team deathmatch with one human player on each team and eight AIs, and fight it out that way, giving orders to their AIs at the same time.

You can have 36 players on the field of combat at once, either as humans or AIs, and there are two ways we're doing extra lives in multiplayer - you can either switch to one of your AI characters when you get killed or we have re-spawning you can turn on. But you can't have both. Essentially though, if you play in a team with 8 AI and you get killed you just jump into the body of another AI - it's just like having 9 lives.

You can also play as the Russian or Georgian skins in multiplayer, and we unlock all the weapons so basically you have access to anything you want in multiplayer games.

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