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AO Interview

There is a Tor A. Wigmostad interview on AO Basher with today's second Q&A with the Anarchy Online community manager. The goal of the Q&A seems to be to face the tough questions head-on, as the following excerpt demonstrates:

Sion: The game had a problematic launch, do you feel the game was released prematurely?

We believed we would be able to launch the game in a way that would work out well for both the players and Funcom. A Massively Multiplayer Online Game (MMOG) like Anarchy Online is dependent on people playing it for several months. What this means is, a catastrophic launch isn't good for our long-term plans. Now, we all agree that things did not go as well as we had planned. Some problems probably could have been avoided by an extended release date and better planning. Some of the problems where also due to things it had been difficult to plan around. For instance, the number of subscribers we had at launch were much more than we had anticipated.

Sion: In short, do you think the game was ready to be released?

Tor Andre: At the time of ship, we believed we were ready for a launch, but, there were obviously problems in the game that we wished had been solved before release.

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