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A new Ghost Recon Interview
on HomeLan focuses on the
next installment in Red Storm Entertainment's series of military shooters based on the work of
thriller author Tom Clancy. The conversation is with Brian Upton, the game's lead designer,
and covers a variety of topics like the story, weapons, "experience
points," the kind of missions you will be engaged in, and more, including
this bit I found amusing describing why they chose another military themed
project as their version of taking a 'break:' "We were sick of doing
Rainbow stuff and wanted a break. Really. We though about doing a police game
(like SWAT) but a military title seemed like it would be more fun since soldiers
get to shoot their guns more than cops do."
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