Dev Update #1 from Ubisoft discusses plans for "pushing into hyperdrive" in
Star Wars Outlaws, the Force-powered action/adventure. The post
introduces new creative director Drew Rechner who outlines plans for further
post-launch support. Drew identifies combat, stealth, and controls as three
areas that Massive Entertainment and its partners are focusing on for further
refinement. Many Bothans died to bring us this information:
The first key
area of improvement to the game is combat where we see a real opportunity to add
more depth and excitement to the experience, further rewarding your tactics and
precision. Our second key area is stealth which is not only about improving the
readability and consistency of enemy detection, but also providing choice in how
you want to approach each encounter. Finally, our third key area of focus is
centered around the character controls, which means improving the reliability of
cover, increasing the responsiveness of climbing and crouching, and generally
improving the consistency of the controls overall.
You can expect to see more details about how we will be celebrating and
embracing player choice more than ever before, whether it's sneaking through
encounters, going in blasters-blazing, or everything in-between. We will provide
more specific details about the changes to these areas and more in the upcoming
weeks as we provide further updates to you. All of this will culminate in the
release of Title Update 1.4 which will release on November 21st alongside the
Steam launch and first story pack, Star Wars Outlaws: Wild Card.