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Unreal II Interview

Unreal II Interview on Action Vault is a conversation with Legend Entertainment's Mike Verdu about their upcoming first-person shooter sequel. After introducing the game's premise, Mike talks about the main characters and the dialog system, the weapons in the game and the enemies you'll be using them against, the environments aboard your starship and outside it, and more. Here is a quote:

Action Vault: With Unreal II powered by Epic Games' next-generation engine, what kind of improvements can players look forward to in the area of technology?

Mike Verdu: The most noticeable improvement is the huge increase in the poly counts for levels and characters. The environments are incredibly detailed when compared to what people have seen with the previous generation of technology. Next, gamers will probably look at the outdoor scenery that is made possible by the new terrain system - the landscapes look amazingly realistic. More subtle improvements come in skeletal animation; the new tech lets characters move naturally and provides for head tracking, eye movement, lip-synching, per-poly hit detection, and procedural blending of effects. Finally, particle effects create the delightful illusion of running water, blazing fire, drifting smoke, breaking glass, advanced weather effects, and even flowing hair.

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