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On Game Physics, Nihilistic's New Game?

Smash Hits on Wired is an article exploring the recent improvements made in physics used in games (thanks Shacknews). Describing the kind of advanced physics that dedicated SDKs like MathEngine and Havok can add, the article quotes several developers including former DreamWorks designer Seamus Blackley, offers examples like their poorly received Trespasser where the physical constraints hampered the gameplay, and also lifts up a tip of the veil over Nihilistic's next project after Vampire: the Masquerade - Redemption:

In an unnamed adventure title in development at Nihilistic Software, Havok's code is being used to liberate the game world's inhabitants from the constraints of scripted action. "We have a character who's very agile; he can grab a wall or leap onto a pole, and do all kinds of wacky acrobatics," says Rob Huebner, Nihilistic's technology director. "Physics is the core of our gameplay."

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