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HomeLAN has conducted a
Q&A with Rick Lambright of LithTech, Inc., talking with him about their
LithWorlds engine, an extension of the LithTech development system that's being
made for massively multiplayer games. Rick explains why they are making a general-purpose
engine for massively multiplayer games, and he also talks about how they are
dealing with security and other common problems, and he reiterates that they
are working with Monolith on a still-unannounced massively multiplayer game.
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