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Quake III Arena Status Update

id Software's Robert Duffy updated his .plan this evening with information on the status of Quake III Arena, including the news that they are currently testing a new patch to correct problems with the previous release. Here's what he has to say:

We have made the fixes we wanted to make to the latest version, including having the proper pak files in the full installer. We did not make any input code changes between 1.29f and 1.29g, but we did link with a different version of Directx ti get NT Sound functioning properly. This fixed NT 4.0 sound but produced an FPS loss on some systems and changed the way input was working as well which allowed in_mouse == -1 to work like some folks like but causes mouse wheel problems under some versions of Intellipoint. We have since done the following:

-Re-linked to a later version of DirectX.
-Set Directx up to use sound compatible with Directx 3
-Made one small tweak to the input code which allows in_mouse to function correctly when set to -1 ( old sensitivity ) this should make both input camps happy.
-Fixed a potential server crash.

We are testing this now and should release it in the am.

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